Tuesday, April 27, 2010

AI-Controlled Mario and Level Generation

Last year, the IEEE Symposium on Computational Intelligence And Games hosted a competition where participants were asked to develop an AI that can play mario.  Here's an example of a winning AI player:

This year they've added a level-generation aspect to the competition.

The level generation track of the competition is about creating procedural level generators for Infinite Mario Bros. Competitors will submit Java code that takes as input desired level characteristics, and output a fun level implementing these particular characteristics. The winner will be decided through live play tests.
 For more information, visit the 2010 Mario AI Championship page.
They also have competitions based on Ms. PacMan, StarCraft, and others.

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