Showing posts with label games. Show all posts
Showing posts with label games. Show all posts

Sunday, May 16, 2010

Human Tetris



Cornell Students Adam Papamarcos and Kerran Flanagan have built an awesome set of small games using micro-controller based video processing. The details of the build (excellently documented - my students should take note) are provided at the Cornell Project Website, and more videos detailing how the system works are available at Engadget.

Thursday, May 13, 2010

RBT337 Final Project: Augmented Reality Pong




Dan Willinger is back with his final project for RBT337 - Digital Vision and Sensor Processing.  Using OpenCV, Dan implemented an augmented reality Pong clone that tracks the size and location of two white objects (pens in the demo video) that act as the paddles in the game.  Also, the length of the white object can change the size of the paddle.

Tuesday, April 27, 2010

AI-Controlled Mario and Level Generation

Last year, the IEEE Symposium on Computational Intelligence And Games hosted a competition where participants were asked to develop an AI that can play mario.  Here's an example of a winning AI player:



This year they've added a level-generation aspect to the competition.

The level generation track of the competition is about creating procedural level generators for Infinite Mario Bros. Competitors will submit Java code that takes as input desired level characteristics, and output a fun level implementing these particular characteristics. The winner will be decided through live play tests.
 For more information, visit the 2010 Mario AI Championship page.
They also have competitions based on Ms. PacMan, StarCraft, and others.

Friday, April 23, 2010

Natural Motion for CG Characters



New algorithms from NaturalMotion allow digital characters to dynamically and realistically respond to changes in their environment.  What is most interesting about this work is that the methods that they use are not hard-coded - rather than completely and painstakingly modeling the motion of walking characters by hand, they use a mixture of physics modeling and evolutionary algorithms to allow the system to 'learn' how to react to the environment.  This enables the characters first to learn about walking, then dynamically adapt to perturbations like pushes and hits from objects and other characters.  This results in very robust and realistic motion.

Monday, April 12, 2010

Bots Behaving Badly

Have you ever wanted to meet a Mythbuster in real life? Have you ever wanted to see behind the scenes of a ComBots event, and see how some of the world’s most badass robots are built? Now’s your chance to do both of those things at once! Enter the RoboGames 2010 Bots Behaving Badly Contest! Take a video, take a picture, or make a photoshop of a robot behaving badly, and submit it to YouTube, or Flickr. Get everyone you can to check it out, because the submission with the most views wins!!





How To Enter:

- Take a video or a picture, or make a photoshop of a robot behaving badly
- Upload it to YouTube or Flickr, with the tag “BadBots2010″ (IF YOU DON’T, YOU WONT BE ENTERED)
- Every submission MUST link prominently to RoboGames.net, and somehow be related to Bots Behaving Badly (this is at the judges’ discretion)
- Share your entry- send it to friends, post it on digg etc etc etc
- The entry with the most views wins!

Prizes:
1st Place: 2 tickets to RoboGames 2010, 2 passes to the RoboGames Builder’s Party on Friday, April 23, a RoboGames Goodie Bag, and access to the pit at RoboGames (where contestants build their robots) with a meet-and-greet with Mythbusters’ Grant Imahara

2nd Place: 2 tickets to RoboGames 2010, 2 passes to the RoboGames Builder’s Party on Friday, April 23, 2 RoboGames T-Shirts, and 2 packs of RoboGames Trading Cards

3rd Place: 2 tickets to RoboGames 2010, a RoboGames T-Shirt and a pack of RoboGames Trading Cards

Judges Award: 1 ticket to RoboGames and a RoboGames T-Shirt

Deadline: 4/22/2010 at 11:59pm

Can’t make it to RoboGames? No problem! Alternatives to tickets will be also available to winners!

All rules subject to change without notice

The Fine Print:
· Participants agree to abide by all rules and decisions set by RoboGames.
· RoboGames reserves the right to reject an entry for any reason.
· Should a winner be unable to attend RoboGames 2010, RoboGames will determine an appropriate substitute of approximately equal value.
· RoboGames reserves the right to modify or cancel the contest at any time, at its sole discretion.
· By submitting your entry and entering this contest, you grant RoboGames royalty-free rights to publish, reproduce, or otherwise distribute your work commercially or by any other means.
· Governing Law: All issues and questions concerning the construction, validity, interpretation and enforceability of the official rules, or the rights of entrants, shall be governed by and construed in accordance with, the substance laws of the State of California and any applicable laws and regulations of the United States.
· You must be over the age of 18.

Wednesday, March 24, 2010

RBT173 - Simple Simon Game

Here is another lab demonstration from some of my students in RBT173 - "Introduction to Micro-controllers."



The goal of the laboratory was to construct and program a simple breadboard "Simon" style game.  Some of the challenges of this lab were construction of input and output circuits, and generating a random sequence of light blinks.  The most challenging part of this lab for most students was recognizing user input and determining whether it matched the generated quiz sequence.

Saturday, March 13, 2010

64 Pixel Mario


Super Mario Bros on an 8x8 LED matrix from Chloe Fan on Vimeo.

Chloe Fan has blown our minds by showing that you only need 64 pixels to have a little fun with Super Mario Bros.
Via Make.

Wednesday, March 3, 2010

Kohctpyktop: A logic design challenge

Feeling nostalgic for those frantic days in the digital design lab? Wish there were perhaps a game that put you in the place of an engineer, trying to design new ICs to meet the goals of some unspecified organization? Want to get your SI on? No idea what I am talking about?
Well then, let me introduce you to Kohctpyktop: engineer of the people, by Zachtronics Industries. It's the first game I've ever seen where you have to design integrated circuits as a challenge, sort of like pipe dream for electrical engineers.
Kohctpyktop via Make